Areas of study

• Graphics rendering pipeline
• Lighting & Shadows
• Materials
• Texturing techniques & application
• Shader application
• Accurate depiction of surface properties
• Particle Effects
• Atmospherics
Game engines
OGRE
Half-life
3D modeling packages
Maya
3D Studio Max
Zbrush
AutoCAD
Lightwave 3D
Blender3D
Alias Wavefront
Rhino3D
Softimage XSI
MilkShape 3D (low poly modeler initially designed for Half-life)
2D software
Adobe Photoshop
GIMP (GNU Image Manipulation Program)
Corel Painter
Adobe Illustrator
Paint Shop Pro
Microsoft Paint
Other tools
Real Flow: Fluids and dynamic simulation tool
Adobe After Effects