Game Art Development Lecture notes
Introduction to this module
Design documentation
Principles of game design
Removing impediments
Project lifecycle
The development team
Game description /Vision statement
Prelude
Game Design Document
Level Design Document
Walk-through
Art style guide
Technical design document
Art Asset DocumentProject Dates & MilestonesPostmortem
Week 3: Gameplay and Art
Introduction to this module
Real-time rendering vs. non real-time rendering
Photo-realism
State-of-the-art
Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
Rendering speed

Introduction to this module
Real-time rendering vs. non real-time rendering
Photo-realism
State-of-the-art
Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
Rendering speed
Introduction to this module
Real-time rendering vs. non real-time rendering
Photo-realism
State-of-the-art
Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
Rendering speed
Introduction to this module
Real-time rendering vs. non real-time rendering
Photo-realism
State-of-the-art
Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
Rendering speed
Introduction to this module
Real-time rendering vs. non real-time rendering
Photo-realism
State-of-the-art
Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
Rendering speed
Introduction to this module
Real-time rendering vs. non real-time rendering
Photo-realism
State-of-the-art
Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
Rendering speed
Introduction to this module
Real-time rendering vs. non real-time rendering
Photo-realism
State-of-the-art
Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
Rendering speed
Week 12: Review & Course Work Demo