Build up skillsets of 3D game development
Cut scenes in MGS4
Best engines
Perks in Call for Duty
Procedural generation
Console MMO Games
P2P & online games
Hitchhiker’s Game Guide
Game dev publications
PhotoRealistic 3D
Skillsets of game dev
Real-time Rendering
Game Art Development
Game related news
Industry events
Games dictionary
Games Forum
Contact Us
Site Map
Game Art Development Lecture notes
 
  • Introduction to this module
  • Design documentation
  • Principles of game design 
  • Removing impediments 
  • Project lifecycle
  • The development team 
  •   
  • Game description /Vision statement
  • Prelude
  • Game Design Document
  • Level Design Document
  • Walk-through
  • Art style guide
  • Technical design document
  • Art Asset Document
  • Project Dates & Milestones
  • Postmortem
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    Week 3: Gameplay and Art
  • Introduction to this module
  • Real-time rendering vs. non real-time rendering
  • Photo-realism
  • State-of-the-art
  • Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
  • Rendering speed
  • Introduction to this module
  • Real-time rendering vs. non real-time rendering
  • Photo-realism
  • State-of-the-art
  • Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
  • Rendering speed
  •   
  • Introduction to this module
  • Real-time rendering vs. non real-time rendering
  • Photo-realism
  • State-of-the-art
  • Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
  • Rendering speed
  •  

    Week 6: Character Animation in 3DS Max
    Introduction to this module
    • Real-time rendering vs. non real-time rendering
    • Photo-realism
    • State-of-the-art
    • Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
    • Rendering speed

     

  • Introduction to this module
  • Real-time rendering vs. non real-time rendering
  • Photo-realism
  • State-of-the-art
  • Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
  • Rendering speed
  •   
  • Introduction to this module
  • Real-time rendering vs. non real-time rendering
  • Photo-realism
  • State-of-the-art
  • Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
  • Rendering speed
  •  

    Week 9: Motion Capture & Head Tracking
    Introduction to this module
    • Real-time rendering vs. non real-time rendering
    • Photo-realism
    • State-of-the-art
    • Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
    • Rendering speed

  • Introduction to this module
  • Real-time rendering vs. non real-time rendering
  • Photo-realism
  • State-of-the-art
  • Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
  • Rendering speed
  •   
  • Introduction to this module
  • Real-time rendering vs. non real-time rendering
  • Photo-realism
  • State-of-the-art
  • Graphic rendering pipeline (Application -> Geometry -> Rasterizer)
  • Rendering speed
  •  

    Week 12: Review & Course Work Demo
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